Maximum armor encumbrance: 0.75*Armor + 0.5*Strength 

Example: 300 armor and 390 str has 420 armor enc. 
Ranged damage multiplier cap: 1 + skill/100 

Example: at 400 ranged the max multiplier is 5 
Experience cap: (10+level) * 10*level + risk_bonus 

Example: at lvl 12 the cap is 2640 at 0% risked or 3168 at 100% risked 
Corpse loot length (minutes): 10*level + 10 (Last 25% of that time it can be
looted by others) 

Example: at lvl 20 you have 157.5mins protected + 52.5 mins unprotected time 
Chance to cast a spell:100 * log(( 3*skill + 2*INT + spellcraft) / 30 ) / log(2*ManaCost)
 armor_penalty 

Example: 500 spellschool, 150 int, 130 spellcraft, 98 mana cost, 45
penalty has 35% chance to cast. 
Armor penalty: 100 * ArmorEnc/MaxArmorEnc  50  DEX/40 (but not less than 0) 

Example: 300 armor enc, 311 max armor enc, 50 dex has 45 armor penalty 
Max mana step values: ( 3*Spellschool Skill + 7*Spellcraft ) / 24 

Example: 500 spellschool + 130 spellcraft can use 100mp max 
Spell damage and focus: + 1 focus = + 0,42% spell damage 

Example: If you have 100 focus, a spell will do 42 damage more each time
(average) 
Dual weapon recovery time:

dagger & ua: 12 – (dual weapon skill/125)rounded down 
others: 14 – (dual weapon skill/107)rounded down 


Example: 450 dual weapon has 9 recovery time for ua and dagger and 10
recovery time for others. 
Damage of combined tier weapons:1ore = 5 wood = 25 leather 

Example:

A t2 wood, t1 metal adze (t1:t2 = 5:1 " 17%t2) has about 28 chop 

A t1 wood, t2 metal adze (t1:t2 = 1:5 " 83%t2) has about 60 chop 
