Maximum armor encumbrance: 0.75*Armor + 0.5*Strength |
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Example: 300 armor and 390 str has 420 armor enc. |
Ranged damage multiplier cap: 1 + skill/100 |
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Example: at 400 ranged the max multiplier is 5 |
Experience cap: (10+level) * 10*level + risk_bonus |
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Example: at lvl 12 the cap is 2640 at 0% risked or 3168 at 100% risked |
Corpse loot length (minutes): 10*level + 10 (Last 25% of that time it can be
looted by others) |
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Example: at lvl 20 you have 157.5mins protected + 52.5 mins unprotected time |
Chance to cast a spell:100 * log(( 3*skill + 2*INT + spellcraft) / 30 ) / log(2*ManaCost)
- armor_penalty |
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Example: 500 spellschool, 150 int, 130 spellcraft, 98 mana cost, 45
penalty has 35% chance to cast. |
Armor penalty: 100 * ArmorEnc/MaxArmorEnc - 50 - DEX/40 (but not less than 0) |
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Example: 300 armor enc, 311 max armor enc, 50 dex has 45 armor penalty |
Max mana step values: ( 3*Spellschool Skill + 7*Spellcraft ) / 24 |
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Example: 500 spellschool + 130 spellcraft can use 100mp max |
Spell damage and focus: + 1 focus = + 0,42% spell damage |
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Example: If you have 100 focus, a spell will do 42 damage more each time
(average) |
Dual weapon recovery time:
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dagger & ua: 12 – (dual weapon skill/125)rounded down |
others: 14 – (dual weapon skill/107)rounded down |
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Example: 450 dual weapon has 9 recovery time for ua and dagger and 10
recovery time for others. |
Damage of combined tier weapons:1ore = 5 wood = 25 leather |
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Example:
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A t2 wood, t1 metal adze (t1:t2 = 5:1 " 17%t2) has about 28 chop |
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A t1 wood, t2 metal adze (t1:t2 = 1:5 " 83%t2) has about 60 chop |
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