Armor
Fletching
Tailoring
Weapons
 
  
Formulas


Maximum armor encumbrance: 0.75*Armor + 0.5*Strength
  Example: 300 armor and 390 str has 420 armor enc.
Ranged damage multiplier cap: 1 + skill/100
  Example: at 400 ranged the max multiplier is 5
Experience cap: (10+level) * 10*level + risk_bonus
  Example: at lvl 12 the cap is 2640 at 0% risked or 3168 at 100% risked
Corpse loot length (minutes): 10*level + 10 (Last 25% of that time it can be looted by others)
  Example: at lvl 20 you have 157.5mins protected + 52.5 mins unprotected time
Chance to cast a spell:100 * log(( 3*skill + 2*INT + spellcraft) / 30 ) / log(2*ManaCost) - armor_penalty
  Example: 500 spellschool, 150 int, 130 spellcraft, 98 mana cost, 45 penalty has 35% chance to cast.
Armor penalty: 100 * ArmorEnc/MaxArmorEnc - 50 - DEX/40 (but not less than 0)
  Example: 300 armor enc, 311 max armor enc, 50 dex has 45 armor penalty
Max mana step values: ( 3*Spellschool Skill + 7*Spellcraft ) / 24
  Example: 500 spellschool + 130 spellcraft can use 100mp max
Spell damage and focus: + 1 focus = + 0,42% spell damage
  Example: If you have 100 focus, a spell will do 42 damage more each time (average)
Dual weapon recovery time:
dagger & ua: 12 – (dual weapon skill/125)rounded down
others: 14 – (dual weapon skill/107)rounded down
  Example: 450 dual weapon has 9 recovery time for ua and dagger and 10 recovery time for others.
Damage of combined tier weapons:1ore = 5 wood = 25 leather
 
Example:
A t2 wood, t1 metal adze (t1:t2 = 5:1 " 17%t2) has about 28 chop
  A t1 wood, t2 metal adze (t1:t2 = 1:5 " 83%t2) has about 60 chop

   
This website was created by Tman and provides information about Rubies of Eventide, devlopped by Mnemosyne LLC.
Some of the information was taken from ROE Warcry and Lore of Eventide.