Armor
Fletching
Tailoring
Weapons
 

  
Races

NOTE: Modifiers indicate your resistance to learning different skills.
Due to this, negative values result in faster learning.

Humans
  Humans are the most versatile race of Vormis, as they have no particular advantage or disadvantage. They are of average Strength, Dexterity, Intelligence and Constitution. Humans are not adept at any one type of skill and can learn most any skill for an average amount of effort and time. They are most suited for character classes that do not require multiple Attributes to be well above average.  
Armorsmithing
-5
Bargaining
-5
Calligraphy
-5
Dagger
-5
 Dual Weapon
-0.05
 Enchanting
-0.05
 First Aid
-0.05
 Fletching
-0.05
 Old Praxic
-0.10
 Polearm
-0.10
 Praxic
-0.05
 Scouting
-0.05
 Shield
-0.05
 Sling
-0.05
 Spear
-0.05
 Staff
-0.05
 Summoning
-0.10
 Sword
-0.05
 Tailoring
-0.10
 Thrown
-0.05
 Weaponsmithing
-0.05
 
 
 
 
 
 
 
Dwarves
  Dwarves are short and stout folk, known for their hearty Constitution and their prowess in melee combat. Dwarves tend to have high Strength, and excel at classes that require a high Constitution. Many Dwarves are skilled crafters, but often lack the Dexterity required in ranged combat. Dwarves are of average Intelligence, so their good Strength and Constitution often lead them into more physical pursuits.  
 Archery
0.05
 Armor
-0.05
 Armorsmithing
-0.10
 Axe
-0.10
 Bargaining
-0.05
 Conjuring
-0.05
 Crossbow
-0.10
 Dagger
-0.05
 Druidic
0.05
 Enchanting
-0.05
 Fletching
-0.05
 Hammer
-0.05
 Heiroform
0.05
 Herbalism
0.05
 Illusion
0.05
 Lapidary
-0.10
 Lore
-0.05
 Mining
-0.10
 Necromancy
0.05
 Pick Locks
-0.05
 Praxic
-0.05
 Runic
-0.10
 Shamanic
-0.10
 Shield
-0.10
 Sling
-0.05
 Sorcery
0.05
 Spellcraft
0.05
 Stealth
0.05
 Summoning
0.05
 Sword
-0.05
 Thrown
-0.05
 Traps
-0.10
 Unarmed
-0.05
 Weaponsmithing
-0.10
 
 
 
 
 
 
Elves
  Elves are slightly smaller than the average human, with delicate pointed ears and almond shaped eyes. Elves tend to excel in Dexterity based skills, but tend to have less Strength and Constitution than many of the other races of Vormis. They are inclined more toward spellcasting and ranged combat than an average human, and often learn a combination of magical and martial skills.  
  Alchemy
-0.05
 Archery
-0.10
 Armor
0.05
 Bardic
-0.10
  Calligraphy
-0.10
 Camping
-0.05
 Dagger
-0.05
 Druidic
-0.10
  Dual Weapon
-0.05
 Enchanting
-0.05
 First Aid
-0.10
 Fletching
-0.10
  Focus
-0.10
 Hammer
0.05
 Heiroform
-0.10
 Herbalism
-0.10
  Hunting
-0.05
 Lore
-0.05
 Mining
0.05
 Necromancy
0.10
  Praxic
-0.05
 Runic
0.05
 Scouting
-0.10
 Search
-0.05
  Shamanic
-0.05
 Sling
-0.05
 Spellcraft
-0.05
 Staff
-0.05
  Stealth
-0.10
 Sword
-0.10
 Tailoring
-0.05
 Unarmed
0.05
 
 
 
 
Orcs
  Orcs are large muscular humanoids often with protruding teeth and a slight snarl. Orcs were recently accepted as a civilized race, though there are still orcs in the wilds of Vormis with no love of civilization. Orcs tend to have a high Dexterity, fairly high Strength and Constitution, but often lack Intelligence. While they can become spellcasters, orcs are best suited for character classes that are based on physical traits.  
 Aeolandis
0.05
 Armor
-0.05
 Armorsmithing
-0.05
 Axe
-0.05
 Bardic
0.05
 Bargaining
0.05
 Calligraphy
0.05
 Camping
-0.10
 Conjuring
0.05
 Crossbow
-0.05
 Dagger
-0.05
 Druidic
0.05
 Dual Weapon
-0.10
 Fletching
-0.05
 Focus
-0.05
 Hammer
-0.05
 High Gundis
-0.10
 Hunting
-0.10
 Illusion
0.05
 Lore
0.05
 Mining
0.05
 Necromancy
-0.05
 Polearm
-0.05
 Praxic
-0.05
 Scouting
-0.10
 Shamanic
0.10
 Shield
-0.05
 Sling
-0.05
 Spear
-0.10
 Spellcraft
0.05
 Stealth
-0.10
 Sword
-0.05
 Tailoring
-0.05
 Thrown
-0.05
 Traps
-0.05
 Unarmed
-0.10
 Weaponsmithing
-0.05
 
 
 
 
 
 
 
Gnomes
  Gnomes are short, gray skinned humanoids of child-like stature. Gnomes have a natural talent for spellcasting, though they are not as specialized as Leshy. Gnomes have a low Constitution, but tend to have high Dexterity and high Intelligence. They are stronger than Leshy, and are best suited for character classes that are based on Intelligence or Dexterity.  
 Alchemy
-0.10
 Archery
0.05
 Armor
0.05
 Armorsmithing
0.05
 Axe
0.05
 Bargaining
-0.10
 Calligraphy
-0.05
 Camping
0.05
 Conjuring
-0.10
 Crossbow
0.05
 Dagger
-0.10
 Enchanting
-0.10
 Fletching
-0.05
 Focus
-0.05
 Hammer
0.05
 Heiroform
0.05
 Illusion
-0.05
 Lapidary
-0.10
 Lore
-0.05
 Mining
-0.05
 Necromancy
-0.10
 Pick Locks
-0.10
 Polearm
-0.05
 Praxic
-0.05
 Runic
-0.10
 Search
-0.05
 Shamanic
-0.05
 Shield
0.05
 Sling
-0.10
 Sorcery
-0.05
 Spellcraft
-0.10
 Staff
-0.05
 Stealth
-0.05
 Summoning
-0.05
 Sword
0.05
 Traps
-0.05
 Unarmed
0.05
 Weaponsmithing
0.05
 
 
 
 
 
 
Ogres
  Ogres are tall, broad-shouldered, hulking humanoids with tusks. Known for their immense Strength and lack of Intelligence, ogres are suprisingly good natured. Though ogres were recently accepted as a civilized race of Vormis, they often work well with others, and excel at physical skills. Ogres are best suited for skills and character classes that rely on Strength or Constitution, and they tend to be poor spellcasters.  
 Aeolandis
0.05
 Alchemy
0.05
 Armor
-0.10
 Armorsmithing
-0.05
 Axe
-0.05
 Bardic
0.10
 Calligraphy
0.10
 Camping
-0.05
 Druidic
0.05
 Enchanting
0.05
 Fletching
0.05
 Focus
0.10
 Hammer
-0.10
 High Gundis
-0.10
 Hunting
-0.05
 Illusion
0.10
 Lapidary
0.05
 Lore
0.10
 Necromancy
0.05
 Pick Locks
0.10
 Polearm
-0.05
 Praxic
-0.05
 Search
0.05
 Shield
-0.05
 Sling
-0.05
 Sorcery
0.10
 Spear
-0.05
 Spellcraft
0.10
 Staff
-0.05
 Stealth
0.10
 Summoning
0.05
 Sword
-0.05
 Tailoring
0.05
 Thrown
-0.10
 Traps
0.05
 Unarmed
-0.10
 Weaponsmithing
-0.05
 
 
 
 
 
 
 
Leshy
  Leshy are tall pale skinned humanoids, slight of build but strong of mind. Leshy tend to be highly Intelligent and are naturally adept at spellcasting. They are physically weak, especially in Strength, though they are of average Dexterity. Leshy are best suited for character classes that do not rely directly on Strength or Constitution.  
 Aeolandis
-0.10
 Alchemy
-0.05
 Archery
0.05
 Armor
0.10
 Armorsmithing
0.10
 Axe
0.10
 Bardic
-0.05
 Calligraphy
-0.10
 Camping
0.05
 Conjuring
-0.05
 Crossbow
0.05
 Dagger
-0.05
 Druidic
-0.05
 Dual Weapon
0.05
 Enchanting
-0.10
 Focus
-0.10
 Hammer
0.10
 High Gundis
0.05
 Illusion
-0.10
 Lapidary
-0.05
 Lore
-0.10
 Necromancy
-0.05
 Pick Locks
0.05
 Polearm
0.05
 Praxic
-0.05
 Search
-0.10
 Shamanic
-0.05
 Shield
0.05
 Sling
-0.05
 Sorcery
-0.10
 Spear
0.05
 Spellcraft
-0.10
 Staff
-0.10
 Summoning
-0.05
 Thrown
0.10
 Unarmed
0.05
 Weaponsmithing
0.10
 
 
 
   

This website was created by Tman and provides information about Rubies of Eventide, devlopped by Mnemosyne LLC.
Some of the information was taken from ROE Warcry and Lore of Eventide.