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Races
NOTE: Modifiers indicate your resistance to learning different skills. Due to this, negative values result in faster learning.
Humans |
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Humans are the most versatile race of Vormis, as they have no particular
advantage or disadvantage. They are of average Strength, Dexterity,
Intelligence and Constitution. Humans are not adept at any one type of skill
and can learn most any skill for an average amount of effort and time. They
are most suited for character classes that do not require multiple
Attributes to be well above average. |
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Armorsmithing |
-5 |
Bargaining |
-5 |
Calligraphy |
-5 |
Dagger |
-5 |
Dual
Weapon |
-0.05 |
Enchanting |
-0.05 |
First
Aid |
-0.05 |
Fletching |
-0.05 |
Old
Praxic |
-0.10 |
Polearm |
-0.10 |
Praxic |
-0.05 |
Scouting |
-0.05 |
Shield |
-0.05 |
Sling |
-0.05 |
Spear |
-0.05 |
Staff |
-0.05 |
Summoning |
-0.10 |
Sword |
-0.05 |
Tailoring |
-0.10 |
Thrown |
-0.05 |
Weaponsmithing |
-0.05 |
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Dwarves |
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Dwarves are short and stout folk, known for their hearty Constitution and
their prowess in melee combat. Dwarves tend to have high Strength, and excel
at classes that require a high Constitution. Many Dwarves are skilled
crafters, but often lack the Dexterity required in ranged combat. Dwarves
are of average Intelligence, so their good Strength and Constitution often
lead them into more physical pursuits. |
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Archery |
0.05 |
Armor |
-0.05 |
Armorsmithing |
-0.10 |
Axe |
-0.10 |
Bargaining |
-0.05 |
Conjuring |
-0.05 |
Crossbow |
-0.10 |
Dagger |
-0.05 |
Druidic |
0.05 |
Enchanting |
-0.05 |
Fletching |
-0.05 |
Hammer |
-0.05 |
Heiroform |
0.05 |
Herbalism |
0.05 |
Illusion |
0.05 |
Lapidary |
-0.10 |
Lore |
-0.05 |
Mining |
-0.10 |
Necromancy |
0.05 |
Pick
Locks |
-0.05 |
Praxic |
-0.05 |
Runic |
-0.10 |
Shamanic |
-0.10 |
Shield |
-0.10 |
Sling |
-0.05 |
Sorcery |
0.05 |
Spellcraft |
0.05 |
Stealth |
0.05 |
Summoning |
0.05 |
Sword |
-0.05 |
Thrown |
-0.05 |
Traps |
-0.10 |
Unarmed |
-0.05 |
Weaponsmithing |
-0.10 |
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Elves |
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Elves are slightly smaller than the average human, with delicate pointed
ears and almond shaped eyes. Elves tend to excel in Dexterity based skills,
but tend to have less Strength and Constitution than many of the other races
of Vormis. They are inclined more toward spellcasting and ranged combat than
an average human, and often learn a combination of magical and martial
skills. |
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Alchemy |
-0.05 |
Archery |
-0.10 |
Armor |
0.05 |
Bardic |
-0.10 |
Calligraphy |
-0.10 |
Camping |
-0.05 |
Dagger |
-0.05 |
Druidic |
-0.10 |
Dual Weapon |
-0.05 |
Enchanting |
-0.05 |
First
Aid |
-0.10 |
Fletching |
-0.10 |
Focus |
-0.10 |
Hammer |
0.05 |
Heiroform |
-0.10 |
Herbalism |
-0.10 |
Hunting |
-0.05 |
Lore |
-0.05 |
Mining |
0.05 |
Necromancy |
0.10 |
Praxic |
-0.05 |
Runic |
0.05 |
Scouting |
-0.10 |
Search |
-0.05 |
Shamanic |
-0.05 |
Sling |
-0.05 |
Spellcraft |
-0.05 |
Staff |
-0.05 |
Stealth |
-0.10 |
Sword |
-0.10 |
Tailoring |
-0.05 |
Unarmed |
0.05 |
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Orcs |
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Orcs are large muscular humanoids often with protruding teeth and a slight
snarl. Orcs were recently accepted as a civilized race, though there are
still orcs in the wilds of Vormis with no love of civilization. Orcs tend to
have a high Dexterity, fairly high Strength and Constitution, but often lack
Intelligence. While they can become spellcasters, orcs are best suited for
character classes that are based on physical traits. |
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Aeolandis |
0.05 |
Armor |
-0.05 |
Armorsmithing |
-0.05 |
Axe |
-0.05 |
Bardic |
0.05 |
Bargaining |
0.05 |
Calligraphy |
0.05 |
Camping |
-0.10 |
Conjuring |
0.05 |
Crossbow |
-0.05 |
Dagger |
-0.05 |
Druidic |
0.05 |
Dual
Weapon |
-0.10 |
Fletching |
-0.05 |
Focus |
-0.05 |
Hammer |
-0.05 |
High
Gundis |
-0.10 |
Hunting |
-0.10 |
Illusion |
0.05 |
Lore |
0.05 |
Mining |
0.05 |
Necromancy |
-0.05 |
Polearm |
-0.05 |
Praxic |
-0.05 |
Scouting |
-0.10 |
Shamanic |
0.10 |
Shield |
-0.05 |
Sling |
-0.05 |
Spear |
-0.10 |
Spellcraft |
0.05 |
Stealth |
-0.10 |
Sword |
-0.05 |
Tailoring |
-0.05 |
Thrown |
-0.05 |
Traps |
-0.05 |
Unarmed |
-0.10 |
Weaponsmithing |
-0.05 |
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Gnomes |
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Gnomes are short, gray skinned humanoids of child-like stature. Gnomes have
a natural talent for spellcasting, though they are not as specialized as
Leshy. Gnomes have a low Constitution, but tend to have high Dexterity and
high Intelligence. They are stronger than Leshy, and are best suited for
character classes that are based on Intelligence or Dexterity. |
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Alchemy |
-0.10 |
Archery |
0.05 |
Armor |
0.05 |
Armorsmithing |
0.05 |
Axe |
0.05 |
Bargaining |
-0.10 |
Calligraphy |
-0.05 |
Camping |
0.05 |
Conjuring |
-0.10 |
Crossbow |
0.05 |
Dagger |
-0.10 |
Enchanting |
-0.10 |
Fletching |
-0.05 |
Focus |
-0.05 |
Hammer |
0.05 |
Heiroform |
0.05 |
Illusion |
-0.05 |
Lapidary |
-0.10 |
Lore |
-0.05 |
Mining |
-0.05 |
Necromancy |
-0.10 |
Pick
Locks |
-0.10 |
Polearm |
-0.05 |
Praxic |
-0.05 |
Runic |
-0.10 |
Search |
-0.05 |
Shamanic |
-0.05 |
Shield |
0.05 |
Sling |
-0.10 |
Sorcery |
-0.05 |
Spellcraft |
-0.10 |
Staff |
-0.05 |
Stealth |
-0.05 |
Summoning |
-0.05 |
Sword |
0.05 |
Traps |
-0.05 |
Unarmed |
0.05 |
Weaponsmithing |
0.05 |
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Ogres |
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Ogres are tall, broad-shouldered, hulking humanoids with tusks. Known for
their immense Strength and lack of Intelligence, ogres are suprisingly good
natured. Though ogres were recently accepted as a civilized race of Vormis,
they often work well with others, and excel at physical skills. Ogres are
best suited for skills and character classes that rely on Strength or
Constitution, and they tend to be poor spellcasters. |
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Aeolandis |
0.05 |
Alchemy |
0.05 |
Armor |
-0.10 |
Armorsmithing |
-0.05 |
Axe |
-0.05 |
Bardic |
0.10 |
Calligraphy |
0.10 |
Camping |
-0.05 |
Druidic |
0.05 |
Enchanting |
0.05 |
Fletching |
0.05 |
Focus |
0.10 |
Hammer |
-0.10 |
High
Gundis |
-0.10 |
Hunting |
-0.05 |
Illusion |
0.10 |
Lapidary |
0.05 |
Lore |
0.10 |
Necromancy |
0.05 |
Pick
Locks |
0.10 |
Polearm |
-0.05 |
Praxic |
-0.05 |
Search |
0.05 |
Shield |
-0.05 |
Sling |
-0.05 |
Sorcery |
0.10 |
Spear |
-0.05 |
Spellcraft |
0.10 |
Staff |
-0.05 |
Stealth |
0.10 |
Summoning |
0.05 |
Sword |
-0.05 |
Tailoring |
0.05 |
Thrown |
-0.10 |
Traps |
0.05 |
Unarmed |
-0.10 |
Weaponsmithing |
-0.05 |
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Leshy |
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Leshy are tall pale skinned humanoids, slight of build but strong of mind.
Leshy tend to be highly Intelligent and are naturally adept at spellcasting.
They are physically weak, especially in Strength, though they are of average
Dexterity. Leshy are best suited for character classes that do not rely
directly on Strength or Constitution. |
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Aeolandis |
-0.10 |
Alchemy |
-0.05 |
Archery |
0.05 |
Armor |
0.10 |
Armorsmithing |
0.10 |
Axe |
0.10 |
Bardic |
-0.05 |
Calligraphy |
-0.10 |
Camping |
0.05 |
Conjuring |
-0.05 |
Crossbow |
0.05 |
Dagger |
-0.05 |
Druidic |
-0.05 |
Dual
Weapon |
0.05 |
Enchanting |
-0.10 |
Focus |
-0.10 |
Hammer |
0.10 |
High
Gundis |
0.05 |
Illusion |
-0.10 |
Lapidary |
-0.05 |
Lore |
-0.10 |
Necromancy |
-0.05 |
Pick
Locks |
0.05 |
Polearm |
0.05 |
Praxic |
-0.05 |
Search |
-0.10 |
Shamanic |
-0.05 |
Shield |
0.05 |
Sling |
-0.05 |
Sorcery |
-0.10 |
Spear |
0.05 |
Spellcraft |
-0.10 |
Staff |
-0.10 |
Summoning |
-0.05 |
Thrown |
0.10 |
Unarmed |
0.05 |
Weaponsmithing |
0.10 |
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